Posts Tagged ‘GCDC’08’


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(c) by intel.com softwareblogs.intel.com This morning at GCDC'08 we attended the tech session of Steve Hughes and Basher Khan presenting the laptop as a gaming platform. As we already reported last week there are lot of things which you have to take into account developing a game for notebooks. That's exactly what Steve and Basher talked about. Interesting thing to know is that there is one laptop being sold every four seconds. That's the reason why mobile integrated graphics are really ramping up and are much stronger than mobile discrete adapters. In summary the laptop market represents about 40 percent of the whole PC market --and increasing. Although the developers should know these figures still a large percentage of PC games are not laptop friendly. So the community has to create more games for notebooks. In order to achieve this Basher had a few tips for the attendees Developers should use mainly batch primitives, pure DC devices and smaller textures/shaders as these perform better on integrated graphics. But it's also necessary to reduce state changes, to choose static over dynamic geometry and to reduce oder eliminate GPU queries as often as possible. Referring to Basher's advice optimizing the DirectX, Vertex/Primitives and shaders rendering code also helps to create gaming titles which run better on Intel Integrated Graphics. BTW: Did you know that several gaming titles like Age of Empires III and FEAR run quite well on Intel Integrated Graphics! Then Steve ...

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Last Updated on Saturday, 1 May 2010 02:46

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(c) by intel.com softwareblogs.intel.com This morning at GCDC'08 we attended the tech session of Steve Hughes and Basher Khan presenting the laptop as a gaming platform. As we already reported last week there are lot of things which you have to take into account developing a game for notebooks. That's exactly what Steve and Basher talked about. Interesting thing to know is that there is one laptop being sold every four seconds. That's the reason why mobile integrated graphics are really ramping up and are much stronger than mobile discrete adapters. In summary the laptop market represents about 40 percent of the whole PC market --and increasing. Although the developers should know these figures still a large percentage of PC games are not laptop friendly. So the community has to create more games for notebooks. In order to achieve this Basher had a few tips for the attendees Developers should use mainly batch primitives, pure DC devices and smaller textures/shaders as these perform better on integrated graphics. But it's also necessary to reduce state changes, to choose static over dynamic geometry and to reduce oder eliminate GPU queries as often as possible. Referring to Basher's advice optimizing the directx, Vertex/Primitives and shaders rendering code also helps to create gaming titles which run better on Intel Integrated Graphics. BTW: Did you know that several gaming titles like Age of Empires III and FEAR run quite well on Intel Integrated Graphics! Then Steve ...

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Tags: , , , ,   |  Posted under Laptop Gaming  |  Comments  1 Comment
Last Updated on Saturday, 20 March 2010 02:55


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    Last Updated on Saturday, 27 February 2010 02:50
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